/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#pragma once

#define IDI_ICON2				1

#define IDR_BBOXSHADER			500
#define IDR_DRAWSHADER			510
#define IDR_MESHSHADER			520
#define IDR_PARTICLESHADER		530
#define IDR_RTTSHADER			550
#define IDR_SKYSHADER			560
#define IDR_SPRITESHADER		570
#define IDR_SURFSHADER			580
#define IDR_WATERSHADER			590
#define IDR_LIGHT				610

#define IDR_VSINCLUDES			800
#define IDR_PSINCLUDES			810

// ensures that this is available to anything that loads resources (and only stuff that loads resources)
int Sys_LoadResourceData (int resourceid, void **resbuf);
